Project developed by André Corrêa Santos for "digital games" course.

Built upon the Roll-a-ball unity tutorial, this project uses compute shaders to simulate flocking behaviour observed in groups of fish. Full code available at: https://github.com/AndreCorreaSantos/Roll-a-ball.git

The webgl version available here limits the project as compute shaders are not yet supported in webgl at this moment, this means that in the web player the don't move as they do in the desktop version (watch the video on the right side to preview the expected game experience).

To enjoy the full intended game with all its capabilities (boids and compute shaders), please download the FullGame build.


BEWARE OF ITCH.IO BUG, IF THE EMBEDDED GAME ONLY SHOWS A FRACTION OF THE SCREEN (ONLY SHOWS QUIT GAME BUTTON), TRY ZOOMING IN THE BROWSER OR PLAY FULLSCREEN, (sometimes it only shows the fullscreen at 175% zoom).

Download

Download
FullGame 30 MB

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